Resume
Group Projects
Level Designer, Heart and Core | Team of 17 | Unreal Engine 5 Jan - Aug 2023
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Redesigned and rescripted major set pieces to address playtest feedback without requiring new asset creation.
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Revised previously incongruous mechanics to create a unique minute-long encounter with articulated cranes and conveyors.
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Designed and revised a time-sensitive sequence of six micro-encounters spread across several floors of a building, playable within two minutes.
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Prototyped a three-minute boss fight within a rotating cylindrical arena that expanded existing mechanics to serve as the climax of the game’s plot.
Level Designer, Project Dark | Team of 8 | Unity Jan – April 2023
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Collaborated with subject matter experts from the USAF 338th Training Squadron to convert broad learning goals into three interactive puzzle rooms.
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Implemented feedback from subject matter experts to scale-down puzzles to fit within art and programming scope.
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White boxed and set-dressed three puzzle room environments while extensively kit bashing asset packs to surpass client expectations while minimizing artist overhead.
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Solo Projects
MGS: The Code | Unreal Engine 5 April 2023 – Present
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Developed an open ‘outpost’ style level with stealth-action gameplay mechanics based on Metal Gear Solid V.
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Created metrics taken from ingame measurements to match building scale and enemy visual and hearing ranges.
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Blueprinted a system to recover enemy bodies and intelligence from the environment.
Factory Reset | Unreal Engine 4 April 2022
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Iterated puzzle design with two rounds of external playtesting, resulting in an 8-minute standalone puzzle game.
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Designed three sets of physics-based puzzles with the goal of quickly teaching, testing, and building two distinct sets of player mechanics.
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Education
MS in Interactive Entertainment
Florida Interactive Entertainment Academy,
Orlando, FL - 2002 - December 2023
Concentration: Level Design
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BA in Digital Media
University of Central Florida,
Orlando, Fl - 2012 - 2022
Concentration: Game Design
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Skills
Design Methods
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Unreal Visual Blueprinting
- Unity C# Scripting
- White Boxing/ Block Outs
Software
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Unreal Engine 4 & 5
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Unity
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Autodesk Maya
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Adobe Photoshop
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JIRA
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